package KK.GameBase.Events
{
	import flash.display.DisplayObject;
	
	public class SceneIndexEvent extends SceneEvent
	{
		//设置当前对象位置
		static public const SET_SCENE_INDEX_EVENT:String="SET_SCENE_INDEX_EVENT";
		
		public var index:int;
		
		public function SceneIndexEvent(type:String, child:DisplayObject,numChild:int,index:int=-1)
		{
			//TODO: implement function
			super(type, child, numChild);
			this.index=index;
		}
	}
}